Prototype in the Room

A high‑tempo working session where we extract requirements, decide what matters, and ship a usable prototype you can demo the same week.

Outcomes

  • Working prototype (thin vertical slice) you can click or run.
  • Concise user stories with acceptance tests.
  • Architecture sketch + build/buy decision.
  • Costed backlog and a 30–60–90 delivery plan.

Formats

  • 1‑Day Sprint. Discovery + clickable prototype.
  • 2‑Day Build. Runnable slice with basic data/auth.
  • 1‑Week MVP‑Starter. Production‑adjacent preview deploy.

Rules of the Room

  • Decide in 5, prototype in 50.
  • Evidence over opinions.
  • Ask to act, writes gated behind approval.
  • Outcomes first with measurable acceptance tests.