Prototype in the Room
A high‑tempo working session where we extract requirements, decide what matters, and ship a usable prototype you can demo the same week.
Outcomes
- Working prototype (thin vertical slice) you can click or run.
- Concise user stories with acceptance tests.
- Architecture sketch + build/buy decision.
- Costed backlog and a 30–60–90 delivery plan.
Formats
- 1‑Day Sprint. Discovery + clickable prototype.
- 2‑Day Build. Runnable slice with basic data/auth.
- 1‑Week MVP‑Starter. Production‑adjacent preview deploy.
Rules of the Room
- Decide in 5, prototype in 50.
- Evidence over opinions.
- Ask to act, writes gated behind approval.
- Outcomes first with measurable acceptance tests.